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Ambroisie

Team Project

Ambrosia is a prototype game aimed at reflecting on our relationship to immortality.

This is a 2d Platformer in a futuristic world where Humanity lives forever in a big HUB, thanks to advanced technology.

Year 2400, humanity has developed the Ambrosia System whose sole mission is to watch over Humanity. Thus began the first year of the Immortal Calendar.

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The player will have all the freedom he wants to walk the corridors of the building.

He can also work to help the system, in which case a few hundred years will pass, and then he will earn a salary as thanks. He will be able to collect small personal effects to install in his accommodation.

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Team :

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Bruyère Alice : 2D Environment Artist / Lighting

Dubar Romain : Game Design

Queroix Yanis : Developper

Moktefi Sonia : 2D Character Art / VFX / UI Design

Rossat Jeanne : 2D Character Animator

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Development Duration = 2 month

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Motor Used = Unity 2D

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